Monday 24 September 2012

Twenty Years of D.C. Animation: Batman Beyond




Batman Beyond (or “Batman of the Future” as it was called in Europe), could not have had a more dubious genesis. A sinister cabal of suit-wearing executives, allegedly inspired by the growing popularity of a geeky little live-action show about a high-school vampire-slayer, badgered Bruce Timm to do a Batman spin-off starring a school-aged Batman, who would presumably have wacky misadventures like juggling foiling diamond heists with getting to prom on time. The basic idea was to do a lighter alternative to Timm, Paul Dini and company’s darkly adult take on Bruce Wayne, in keeping with an inexplicable tradition beloved by suit-wearing executives everywhere; that a target demographic needs one of their own in the story to identify with (the strange notion responsible for giving the world Robin the Boy Wonder, along with various other sidekicks of comic’s Golden Age).

With what I imagine was boyish, cackling glee (“They want kid-friendly? I’ll show them kid-friendly!”) Timm proceeded to produce a show that was as dark, if not darker, than its famous parent, an odd cartoon that mingled Saturday morning staples of colourful crooks and breakneck action with themes of loss, aging and redemption.

Setting the show in the future, around the 2030s, ensured from the get-go that the story would likely venture into some bleak territory. It depicts a burnt-out and bitter Bruce Wayne, forced into retirement after the exertions of his nightly labours finally caught up with him. Even though his skills were flawless and no enemy could best him, the mortal hero was eventually worn down by simple entropy, barred from further battles with fresh generations of criminals by a dodgy heart. Even worse, the long-term results of his vigilante campaign have been negligible. Of course, one man and a handful of loyal cohorts can’t simply stamp out all the crime in an entire city, or even a neighbourhood, for any length of time, and the B: TAS fixtures of corporate ruthlessness and street-level thuggery still thrive in the future, only with fancier gadgets with which to menace and corrupt. Meanwhile, Batman’s single-minded pursuit of an impossible ideal has left him totally alone in an echoing mansion with only Ace the Bat-Dog for company, lacking a wife, heirs, or even old friends.

At this point a daredevil teenager called Terry McGinnis appears on the scene. While immature, he has a measure of intelligence and steely determination beyond his years, and most provocatively of all, a murdered father to avenge. After the mandatory initial reluctance, Wayne takes him on as a trainee replacement Batman, complete with a stylish flying suit and an ultra-tech aerial Batmobile.

The show proceeded to mine a fair amount of drama and entertainment out of the interplay between the headstrong novice and the gruff, grumpy veteran giving out instructions from back in the Batcave (though the old warhorse had plenty of opportunities to spring back into action in a pinch). There was also novelty to be had with the idea of a more callow Batman, who lacked his predecessor’s peerless ability, requiring him to wing it to a greater extent in order to survive his many battles with the terrors of the future.

Batman Beyond was never as highly regarded as the show it spawned from. With some noteworthy exceptions (like a gut-punch of a coda for the sad saga of Mr. Freeze, and a feature-length epic that revealed the whereabouts of Mark Hamill’s celebrated Joker) the classic rogues did not return, replaced by a new generation, distinctive to this new Batman. They put McGinnis through his paces in an entertaining manner; the standouts were Blight (“I AM POISON!”) a ghoul out of Greenpeace’s nightmares, and the fearsome, Freudian Inque. But in contrast to their illustrious forbears, they usually presented more of a straight-up physical threat to the Bat than a cracked psychological mirror, and failed to claw under the skin in quite the same way. There were far fewer iconic episodes, and far more decent and serviceable ones, while the series as a whole coasted for a while and then sputtered out (though Justice League later worked in a retroactive finale, the near flawless “Epilogue”, which acted as a fitting coda for the whole DCAU). But the team deserve kudos for turning a glib marketing idea into an enthusiastic and creative alternative spin on the animated universe.

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