Monday, 1 October 2012

Twenty Years of D.C. Animation: Justice League



Bruce Timm and company followed up their slightly tired Batman/Superman formula with the next logical step; an ensemble cast of colourful champions united in an animated version of the D.C. universe’s premier super-hero team, the Justice League. It proved to be a geeky bonanza such as the world had never seen before, throwing the Conroy-voiced Batman, beloved of millions, into a wider cosmos of inter-galactic menaces and mythic battles, regularly rubbing shoulders with Superman (now with a new voice actor) and such iconic stalwarts as Flash and Wonder Woman (though the star-spangled Amazon proved to be a less interesting character than her alien and billionaire counterparts). After two seasons the setting was revamped into Justice League Unlimited, which expanded the core team into an army of jobbing do-gooders, played down the role of the core cast (Batman in particular rarely appeared, as the suits didn’t want to confuse people while alternate-continuity show “The Batman” was airing), and allowed some obscure second-stringers like the Vigilante a chance to shine.

The whole outrageous ride had its share of placeholder episodes along the way, but was by and large an entertaining cavalcade of over-the-top crises and exotic adventures, as well as veritable hordes of rogues both fearsome and flamboyant. The upped scale in terms of numbers (enough super-criminals prowled across the screen during the show’s run to form the world’s most demanding union) ensured the most kinetic and inventive fight scenes yet.

More significantly, the inclusion of multiple heroes, including characters previously established in the DCAU, as well as newcomers like the surly Green Lantern Jon Stewart and the maudlin yet dedicated Jon Jones (a Martian soldier and Last Of His Kind who helped the infant League fight off an extra-terrestrial invasion in the first arc), introduced team dynamics and personality clashes to a greater extent than in the previous era of largely solo adventuring. As the League bickered and bounced off each other, developed fragile romances and complemented each other’s fighting styles in climactic battles, the scene was set for some legitimately epic arcs. The stand-outs included a cheesy but entertaining time-travelling showdown with under-rated supervillain Vandal Savage as he strove to alter the outcome of World War Two; “Starcrossed”, an invasion by warrior aliens that ripped the team apart; and the infamous Cadmus Arc, when the League had a rather spirited disagreement with the American government over the ethics of caped vigilantism. A disagreement that involved legions of homicidal clones. It all became quite intense for a program still ostensibly aimed at Pepsi-addled pre-teens.

After an insane 14-year period of shared animated universe, D.C.’s animation went in a new direction, shelving the joys of nerdy continuity in favour of stand-alone stories in which continuity was trumped by experimentation, re-introducing over-familiar characters in new ways, or simply adapting the most legendary storylines to come out of decades of serial story-telling.

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